domingo, 28 de fevereiro de 2010

Change of Pace

So I started thinking about how complex the whole Game Engine was becoming, and specifically the collision response module, and decided to switch gears for a while. In order to take a more frugal approach to the development of an engine I might use to create games, I decided to start from the other end, developing games without an underlying game engine, and learn from what I actually use to create the game, and then go from there.
Started a new project which uses the excellent Chipmunk 2d Physics engine, hopefully I'll post more about it soon (the "Stealth-Platformer-Shooter Project" I mention in the top right box).